Inès Robin
Inès Robin
Game Developer specialised in UI/UX, 2D Art & Mobile Games.
London, United Kingdom

UI/UX, Game Developer and 2D Artist who loves programming and painting, especially portraits.

Skilled in UI/UX (Figma, Lucidchart, Balsamiq), 2D/3D Art (traditional, Photoshop, Illustrator, Blender) and Game Development (Unity).

Knowledgeable in management (Google Suite, Jira, Asana, Airtable, Trello), game design, web design (HTML/CSS), programming (C#), science, psychology and neuroscience.

Resume PDF

Skills

Digital Painting3D ModelingGame DevelopmentPaintingMarketing IllustrationCharacter DesignUI DesignGraphic DesignWatercolorsProgrammingTeam ManagementUX DesignProject ManagementUnityC#Portraiture2dMobile

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Unity
Unity
Figma
Figma
After Effects
After Effects
Blender
Blender
3ds Max
3ds Max
InDesign
InDesign
Procreate
Procreate
Affinity Designer
Affinity Designer
Affinity Photo
Affinity Photo

Productions

    • Mobile Game
      Transformers: Earth Wars
    • Year
      2016
    • Role
      Client Developer
    • Company
      Space Ape Games
    • Mobile Game
      Love Island: the game
    • Year
      2021
    • Role
      Senior UI/UX Artist
    • Company
      Fusebox Games
    • Video Game
      Dinosaurs and Robots
    • Year
      2020
    • Role
      Generalist Artist
    • Company
      Factory 42
    • Mobile Game
      Lightning Link Casino
    • Year
      2018
    • Role
      Live-Ops Artist
    • Company
      Product Madness
    • Video Game
      Afterward
    • Year
      2016
    • Role
      Lead 2D Artist
    • Company
      Supinfogame

Experience

  • Client Developer at Space Ape Games
    London, GB
    January 2022 - October 2024

    In charge of developing, designing and shipping new features and fixing bugs on the highly successful multiplayer mobile game Transformers: Earth Wars, using Unity and proprietary tools. Transformers: Earth Wars, released on both Android and iOS in 2016, has accumulated over 150mil in revenue and millions of players with 300k+ MAU and 11 languages translated in-game.

  • Senior UI/UX Artist at Fusebox Games
    London, United Kingdom
    October 2020 - July 2021

    - Leading the new UI/UX department of Fusebox Games

    - Redesigning the entire UI and UX of the hit Love Island: the game

  • UI/UX Designer at Factory 42
    London, United Kingdom
    May 2019 - September 2020

    Creating UI/UX, concept, marketing and game art for the brand new AR/MR interactive experience Dinosaurs and Robots and its iOS/Android mobile AR app created for the Natural History Museum and the Science Museum of London.

  • Live-Ops Artist at Product Madness
    London, United Kingdom
    December 2017 - May 2019

    Creating 2D and UI assets for a Lightning Link Casino, a highly performing social casino game.

  • Marketing Artist Intern at Tilting Point
    New-York, United States of America
    September 2016 - August 2017

    Creating videos, icons and other graphical work for mobile game developers.

  • Game Artist intern at King
    Berlin, Germany
    June 2015 - September 2015

    Creating the HUD and a character design for a new IP.