King - UI/UX and Character Design

Level editor placeholder assets created for the Game Design team in Illustrator and Photoshop.

Level editor placeholder assets created for the Game Design team in Illustrator and Photoshop.

Final design of the Sagittarius character with a set of expressions. Done in Illustrator, polished in Photoshop, exported for animation in Spine.
Below, color researches.

Final design of the Sagittarius character with a set of expressions. Done in Illustrator, polished in Photoshop, exported for animation in Spine.
Below, color researches.

Character design sketches.
Looked for new body shapes and how to represent the Zodiac sign Sagittarius.

Character design sketches.
Looked for new body shapes and how to represent the Zodiac sign Sagittarius.

Polished proposition for the visual style of the game menus, entirely done with Illustrator.

Polished proposition for the visual style of the game menus, entirely done with Illustrator.

Researches for the visual style of the interface of the game. Rendered in Illustrator.

Researches for the visual style of the interface of the game. Rendered in Illustrator.

UX Research mock-ups for the HUD of the game.
Looking for the most efficient way to fit all the info around the game board: score, goals, moves, boosters, settings, and the character with its power-up bar.

UX Research mock-ups for the HUD of the game.
Looking for the most efficient way to fit all the info around the game board: score, goals, moves, boosters, settings, and the character with its power-up bar.

This work has been done during my summer internship at King in 2015 in Berlin.

Unfortunately, the game has been cancelled, so what I share here were only researches and WIPs for a new concept.