Lightning Link Casino

Several marketing and live-ops assets created for Lightning Link Casino, a mobile social casino game developed by Product Madness, on which I've worked as a Live-Ops Artist.

- In charge of the management and design of bi-weekly live-ops assets.
- Created from scratch the entire Marketing Art branding of the game and designed all in-game marketing assets.

Bi-weekly seasonal badges and splashscreen that I have created on Photoshop and Illustrator. (Neon and golden frames partly designed with stock assets)

Bi-weekly seasonal badges and splashscreen that I have created on Photoshop and Illustrator. (Neon and golden frames partly designed with stock assets)

Bi-weekly sales CRMs created with game/season assets and stock images, to improve revenues.

Bi-weekly sales CRMs created with game/season assets and stock images, to improve revenues.

Christmas special event pop-ups composited in Photoshop.

Christmas special event pop-ups composited in Photoshop.

Tier Chaser special feature design and pop-up compositing in Photoshop.

Tier Chaser special feature design and pop-up compositing in Photoshop.

Left: in-game event CRM to promote the metagame of Lightning Link.
Right: educational message to encourage users to link their Facebook account.

Both created with game & season assets and stock images.

Left: in-game event CRM to promote the metagame of Lightning Link.
Right: educational message to encourage users to link their Facebook account.

Both created with game & season assets and stock images.

Bi-weekly gift CRMs created with game/season assets and stock images, to improve retention and daily spins.

Bi-weekly gift CRMs created with game/season assets and stock images, to improve retention and daily spins.

Season badges and splash screens designed by our outsourcing artist. I have managed their production from the early briefs to the final delivery, including sending sketches, feedback, mock-up, to the final polish and export for proper in-game integration.

Season badges and splash screens designed by our outsourcing artist. I have managed their production from the early briefs to the final delivery, including sending sketches, feedback, mock-up, to the final polish and export for proper in-game integration.